Alan Wake 2conceals a plethora of extra content beneath the surface of its supernatural story. Between cult stashes and nursery rhymes, there are secrets are tucked in every corner of its semi-open world. Though none are required to see Alan and Saga’s journey through, discovering them rewards players with supplies, upgrades, and other bonus items. Many times, they add a bit of flavor to events as well.
One of the most fitting, given the game’s setting, are the stuffed deer heads mounted in various locales. Diligent players who go the extra mile to find them all will be treated to a special scene along with a trove of supplies. This guide will outline the locations of all 12 deer heads inAlan Wake 2, and where to find their related rewards.

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Where To Find All Deer Heads In Alan Wake 2
Though some can be found earlier, it’s recommended for efficiency that playersacquire the bolt cuttersfirst and complete this search before the end of Saga’s chapter Return 6: Scratch. Players will be notified of a point of no return, after which areas cannot be revisited.
Aside from being able tomeet Mayor Setter inAlan Wake 2, there’s another animal-related objective players can seek out during the course of their adventures around Bright Falls. While piecing together case clues in Saga Anderson’s mind place, observant players may notice they can interact with the deer head there, and it will whisper to them how many heads remain to be found in the world. There are12 total stuffed mounted deer heads inAlan Wake 2scattered throughout its three main regions.All are found in interior spaces such as houses, cabins, and trailers.

Bright Falls Deer Heads Locations
Watery Deer Heads Locations
While a few here can be found earlier in the chapter, players may be advised towait until after the Overlap encounter in Return 3: Local Girl, when the entire region becomes accessible.
After finding all 12 mounts, players shouldspeak again to the head in Saga’s mind place.It will instruct her to “find my twin in the real world.” Astute players will realize they must return to the Bright Falls Elderwood Palace Lodge, to the room there that is the exact replica of Saga’s mental space, andinteract with the deer head there.Technically, this one is already part of the collection, but perhaps due to its prominent resting place, it is the spiritual head of the herd.

In any case, a live version of the animal will appear and leaptowards the end of the hallway with the guest rooms. The deer will go through the previously inaccessiblelast room on the rightbefore vanishing. With that room now open, players can help themselves to quitea large amount of ammo and health itemsstored in it.
