Anno 1800 Console Editionhas finally graced console gamers with its mighty presence. It’s one of theAnnoseries' most promising titles afterseveral futuristic outingsthat had polarizing receptions. Despite the return to a more simple form since it takes place in the past, it’s still an overwhelmingAnnogame where players are assaulted by socio-economic issues every minute or so.
If players want to reduce the frequency of those assaults or those challenges (maybe reducing their occurrence to once every couple of minutes), then a good start will help immensely. Some city-building tips are in order so that the player’s pretty Victorian city doesn’t collapse because of beer shortage, among other apocalyptic problems.

10Be Picky With The Starting Island
Running out of beer (or other Needs or Happiness resources) can quickly cascade into a domino effect since people will literally leavethe city or town. That’s why it pays to prepare from the very start of the game by picking an island with these natural resources:
Having all of those on one island means players don’t have to rush island expansions and potentially stretch their building resources, or even accidentally make enemies. This kind of setup is almost self-sustaining and the only thing missing is Pepper, which is easily traded.

9Use Grids For Housing
When it comes to housing, there are countless ways to decide the layout for neighborhoods, but it almost always boils down to efficiency, and2x2or3x3(housing plot grids)are the most efficient. Basically anything square beats most other layouts.
RELATED:Games That Deconstruct The Strategy Genre
These squares are modular and flexible. Players can also place amenities like the Market in the middle of several squares to grant access to most houses. This eliminates the need for multiple amenity buildings since buildings are expensive to maintain.
8Utilize Blueprint Mode For City Planning
In order to better plan out housing layouts, Blueprint mode is mandatory, unless players are fine wasting their time or money on relocations and demolishing. Blueprint mode works and is available even if players have the money or resources for the building (they will have to commit to the build afterward).
This allows players to place building plots and build roads around them instead of the other way around (whichcan be frustrating). It’s also a quick way to determine whether there’s enough room in an island space for dense housing or the typical square grid layouts.

7Don’t Upgrade All Houses
It might be tempting to improve everyone’s lives in a socialist utopia where farmers and workers are well-compensated and have the same standard of living as white-collar citizens, butAnno 1800disagrees. This is the Victorian era, after all. Some citizens inthe players' citywill need to remain poor peasants or workers.
RELATED:4X Strategy Games That Are Good For Beginners
It’s all thanks to the way the game handles its workforce pool, since it’s divided into social classes. It ensures thatplayers will always need poorer social classesto do the dirty jobs in their town. Moreover, wealthier social classes inAnno 1800,starting with the Artisans, have higher demands or needs and are thus harder and more expensive to keep happy.
6Constantly Check On The Production Chart
The secret to maintaining harmony inAnno 1800like clockwork is to keep checking the Production or Statistics tab like a paranoid taskmaster. Because the Production chart (accessible through the radial menu) shows the supply and the demand for all the resources being produced on the island.
So much of the city management inAnno 1800is trying tobalance out the supply and the demand, mostly by keeping both numbers identical or by keeping the supply number higher than the demand. Otherwise, there will be a shortage of resources and people will leave the city.

5Don’t Be Afraid To Buy Resources
At certain points inAnno 1800, players will often run out of resources, particularly those needed for building such as Wood, Bricks, Steel Beams, Windows, etc. While it’s good to be self-sufficient inAnno 1800, the island’s resources and workers can only produce too much before the demand for building resources outweighs the production capacity.
RELATED:Great Strategy Games On Steam That Deserve More Attention
So if players really need to pave those roads or build those ships, then they’re better off just importing themuch-needed resourcesfrom other factions. Their treasury will take a hit, but if the resources help streamline production or improve the financial status of citizens, then the payoff is worth it.
4Build Only What’s Needed
The primary expense inAnno 1800is the maintenance cost of all the buildings — usually the industrial ones. Building too many of them can quickly turn a treasury red and halt the city’s progress. Players are better off buildingonly what’s needed to keep their Production supply-demand ratio balanced or 1:1.
This way, players can keep their profits positive. Exceptions do apply for certain resources such as Soap or other things that can be traded or sold to NPC traders or even to other A.I. factions. But for everything else that won’t sell, it’s best to make only what’s needed.

3Buy Low & Sell High
Speaking of Soap, it’s one of the most common strategies inAnno 1800to become rich. The NPC trader that runs the prison island, Eli Bleakworth, will always buy Soap for his prison inmates (for bathing and maybe other soap-related activities in prison).
RELATED:Best Management Games, Ranked (According To Metacritic)
Apart from producing a surplus of Soap on their island, players can also hoard all the Soap from the other traders or even buy Soap from the A.I. factions for a lower price and then sell them all to Eli for a higher price. Those inmates sure use a lot of Soap. The same practice goes well for other in-demand resources from other NPC traders.
2Wars Are Expensive
When playing with other A.I. factions, some of them might be too abrasive or aggressive with expansions, making them easy targets for war declarations. But more often than not, wars are financial traps for players, just as they are in real life. Ships get destroyed too easily, andAnno 1800’s combat system isn’t exactly that deep.
Players will mostly be throwing their wooden ships at their enemies' harbors, hoping to break through the mounted gun emplacements. As players can expect, this eats up a lot of Wood, Steel, Weapons, Sails, and manpower, especially if players have multiple shipyards. It’s not worth the trouble just to claim those Peppers or Hops. Just trade for them.

1Take It Slow
It’s easy to feel overwhelmed or panicked inAnno 1800,but learning to embrace that is what separates the series' veterans from those who quit once their citizens start emigrating or once the treasury starts dipping negative. This is a game that’s not meant to be rushed.
So tomake things more manageable, players ought torefrain from rushing their houses to Artisansor higheror creating too many Steel factories to hasten the supply lines. Improvements and progress will eventually happen; plus, there’s always apause buttonfor when society gets too hectic.

Anno 1800is available on PlayStation 5, Xbox Series X and Series S, and Microsoft Windows.


