Summary
As the settlement expands inManor Lords, the inevitable need arises to establish and streamline a sophisticated production chain that sustains a growing population. The needs ofa growing populationaren’t fulfilled by just foraging for berries, hunting wildlife, or farming inefficiently.
Similarly, failing to set up stable resource production machinery can delay the production of finished goods, which impacts trade andregional wealth generation. Learninghow to improve efficiencyinManor Lordswill not only expedite food and resource production but also bolster defense and annexation of nearby territories.

8Buy A Second Ox
Eliminate Resource Transportation Bottlenecks With Additional Oxen
The only way to carry timber from the Woodcutter’s Camp to structures under construction is to haul it over oxen. Initially,Manor Lordsprovides players with one ox free of cost. This ox is shared by workers participating in construction activities. When two or more buildings are under construction, a single ox is certain to create bottlenecks and waste unnecessary time.
Building an oxen stable andbuying another oxcan relax potential bottlenecks in construction activities when building more than one structure at a time. Players should consider unlocking a second ox as soon as they can toexpedite construction and improve worker efficiency.

7Build Storehouses & Granaries Near Marketplace
Reduce The Time Needed To Build A Stockpile Of Market Goods
As the settlement expands and workers start producing more finished goods and food, citizens may demand a dedicatedspace for a marketplace. Citizens set up stalls in marketplaces and stock up surplus resources, which are then sold to other citizens within the settlement. Stockpiling resources in a marketplace is a manual process, meaning that vendors walk up to the storage houses and granaries to collect the goods and return to their stalls to restock.
Building storage houses and granaries near marketplaces lessens the time needed to travel between marketplaces and storages, reducing overall stockpiling duration.

6Understand Vegetable Production
It’s Important To Learn How Burgage Plot Sizes Affect Vegetable Quantity And Harvest Time
Players can extend their burgage plots to meet a variety of settlement needs, includingblacksmithing, armor making, and gardening. Burgage plots extended for gardening purposes allow its inhabitants togrow vegetables. Vegetables serve as a source of food, alongside wheat, meat, and berries.
However, the size of the burgage plot determines the quantity and the amount of time needed to grow and harvest vegetables. A smaller plot will produce vegetables quicker than a large burgage plot,but the quantity is going to be low. Understanding how vegetables are grown can help players strategize food production and avoid sole dependence on wheat farming.

5Place Farms Before Constructing Buildings
Constructing Structures On Fertile Soil Can Create Issues When Placing Farm Fields Later On
Every time players start a new game inManor Lords, they are presented with a unique territory with randomized resource placements and soil fertility. Early on, players may feel the need to set up a Woodcutter’s Lodge or build a few burgage plots to get things rolling. However, later on, they will realize theimportance of farming, which helpsgenerate food for citizens.
The only way players can determine soil fertility is while attempting to build a farm. Players who are unaware of how to determine soil fertility may end up building structures on fertile soil. Later, they may be compelled to either demolish some structures or place farms on less fertile soil. To avoid a scenario such as this, players mustprioritize farm placement over everything elseand then proceed with constructing other buildings.

4Build Smaller Farming Plots
Farm On Smaller Fields To Save Time And Crop Variety
When players notice a large patch of fertile ground, there’s a tendency to build a large farm that encompasses the entire soil. There are two main downsides to this approach: increased harvest time and no alternatives when leaving fields fallow.
Building a large farm can prove detrimental if the settlement’s population is low. Sowing, plowing, and harvesting is a long process, and in the case of a large field, the entire process can take way too long. Moreover, there’s no farming done between the months of December and March. However, when players build multiple smaller fields instead of a single large one, it leads to quick sowing and harvesting, ensuring variety in crop cultivation and preventing farming halts when the soil goes infertile.

3Use Construction Reserves & Hunting Limits
Avoid Depleting All Available Resources By Setting Construction And Hunting Limits
Construction Reserves and Hunting Limits are important features that players tend to overlook inManor Lords. Construction reserves are available on structures that producethings like sawpits, blacksmiths, armorers, etc. Setting construction reserves ensures that a structure like a sawpit doesn’t use all the available timber to produce planks. For instance, a construction reserve of 10 units on a sawpit causes it to use the resource only when the timber storage is above 10 units.
Similarly, players can also set Hunting Limits on Hunter’s Camps. Setting a hunting limit of 10 will cause hunters to only hunt for animals when their population is above 10. If the population drops below 10, the hunters will wait until the animal population grows beyond 10.

2Eliminate Bandit Camps Early
Bandits Camps Slowly Steal Resources And Become Nuisances If Left Unattended
Bandits are a nuisance inManor Lords, and if they are not dealt with early on, they can continuestealing the settlement’s resources. Initially, it may seem that bandits are stealing very minimal resources, which may not have a major impact on the settlement’s overall resource stock. Over time, however, the stolen numbers add up, which can have undesired consequences in winter when fuel consumption is doubled, and players won’t want bandits stealing their firewood.
This is why it’s always good practice to deal with bandits as soon as players raisea moderate militia. Taking care of bandits will allow players to have a relaxed experience and worry less about their supplies being stolen frequently.

1Avoid Running Troops Before Taking Out Enemies
Troops Suffer From Fatigue When Running, Affecting Their Combat Effectiveness
Troops consume stamina when they sprint and battle enemies. Consuming stamina affects the troops' effectiveness and lowers their chances of winning a battle. To counteract this, players should prioritize reaching the enemy stronghold or bandit camp at the normal pace. Then, they should engage with the enemies while the troop’s effectiveness is high. Once the battle is won, players can then command the troops to run back to the settlements and engage in regular town activities like farming and construction.
Early on, players may feel enticed to use the sprint feature to get battles over with as soon as possible. Since sprinting causes fatigue, however, it is best to avoid relying on this feature too often.
