While Marvel has always had a prominent place in pop-culture, the brand has grown exponentially over the last two decades or so, beginning with the rise of comic book movies like Sam Raimi’sSpider-Mantrilogy and theX-Menmovies, and culminating in the juggernaut that is the Marvel Cinematic Universe. Though characters likeSpider-Man and Wolverinehave always been household names, now even the most casual moviegoers will know heroes like Rocket Raccoon and Adam Warlock. But despite its ever-growing popularity, sometimes the Marvel brand alone isn’t enough to move units, and that was exactly the case withMarvel’s Midnight Suns.

Released right at the end of last year,Marvel’s Midnight Sunsis a tactical RPG developed Firaxis that was adored by critics, but failed to gain the attention of Marvel’s mass audience. And withCivilization 7right around the corner, Firaxis could be dangerously close to repeating its mistake again, puttingCivilization 7in the same boat asMarvel’s Midnight Suns.

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Civilization 7 Needs to Avoid One Big Midnight Suns Mistake

Marvel’s Midnight Suns, by the vast majority of accounts of those who actually played it, was a great Marvel video game. Standout cutscenes, memorable character dynamics, witty dialogue, and a vast selection of playable characters are just a few of the reasons behindMidnight Suns' great critical success, and that’s not even touching on the game’s actual gameplay. Taking the lessons learned from itsXCOMseries, Firaxis delivered bombastic action set pieces with a streamlined card-based tactics system, giving players a great deal of strategy over their actions.

But whileMarvel’s Midnight Sunswas an immediate hit with critics, earning 8s and 9s across the board, it failed to capture the attention of casual audiences. While strategy game lovers were there on day one,Midnight Sunsneeded to reach a much wider audience, and it just failed to do so. The unfortunate truth is that strategy games, especially turn-based ones, are just not the vast majority of gamers' cup of tea. Rather than spend a turn picking which target Iron Man will launch a missile at and waiting for it to happen, many players would rather just take the action into their own hands and deliver the shot themselves.

According to Take-Two Interactive’s CEO Strauss Zelnick,Marvel’s Midnight Sunswas considered a commercial disappointment, and though there are multiple factors behind this, such as the game’s unfavorable launch window, the biggest contributing factor was the game’s marketing. In its initial gameplay reveal,Marvel’s Midnight Sunslooked slow and awkward, the exact opposite of what many fans have come to expect from a superhero video game. IfMidnight Suns' initial gameplay reveal was a bit more energetic and flashy, then it could have convinced more casual audiences to give it a try.

It could be very easy for Firaxis' next game,Civilization 7, to fall into a similar trap. Thegrand strategy genreis still a fairly niche one, at least in the console market, and whileCivilizationfans will pounce straight onCivilization 7on release day like they always do for every entry, it’s much harder to get casual audiences to take that plunge into the unknown. ButCivilization 7is the perfect opportunity for Firaxis to learn from its mistakes withMidnight Suns, really focusing the marketing around more casual audiences. Rather than focus on the game’s countless different diplomacy screens and menus,Civilization 7’s trailers should hone in on the action, showing plenty of moving units and battles.Civilization 7’s marketing shouldn’t be misleading, but it should be framed in a way that keeps newcomers engaged, hopefully avoiding anotherMarvel’s Midnight Sunssituation.

Marvel’s Midnight Sunsis available now on PC, PS4, PS5, Xbox One, and Xbox Series X|S.