The launch ofDestiny 2’s newest season is bringing with it plenty of player fatigue and complaints with the current content delivery model, and the game’s director Joe Blackburn appears to be addressing these complaints head-on. Bungie’s sci-fi looter shooter has been using a seasonal model to deliver new content since the release of2018’sForsakenexpansion, typically with a new matchmade PvE activity and some additional content to fill out player time until the next season. The end of Season of Plunder, though, saw many players come forward and say they now find the current model repetitive and exhausting, prompting the social media response from Blackburn.Destiny 2’s new season, Season of the Seraph, is the final season of content for Year 5 of the game and will lead directly into the February 2023 release of the next major expansion,Lightfall. The season sees players join Ana Bray, Mara Sov, the recently awakened Osiris, and Clovis Bray as they work together to finally restore Rasputin, the AI Warmind, which has been dormant since Season of Arrivals. Players will also need to fend back the forces of the Hive god Xivu Arath as she sends her forces to try and claim Rasputin’s dormant armory to turn it against the Last City and its allies.RELATED:Destiny 2: Lightfall Will Be at The Game AwardsAs mentioned above, players have been keen in sharing their criticism and fatigue of the current seasonal content model coming off ofSeason of Plunder, the most common criticism being the repetitiveness of most content and time-gated progression. The criticism isn’t falling on deaf ears, though, as Blackburn took to Twitter to directly address some of these criticisms and acknowledge player fatigue. He notes it will take some time for player feedback to catch up with the current development cycle, but it is something the studio is looking into freshening up in the coming year.
In subsequent tweets, Blackburn said the team was looking into “reducing complexity and improving the synergy between seasonal pursuits and the rest of the game” whenLightfalland Season 20 begin. He added this mindset will continue into subsequent seasons, with development of Season 21 already “at the halfway mark” and looking at how Bungie can further improve the player experience in Year 6. He reiterated it will take some time for player feedback to be reflected in-game, but said the studio is listening and will continue to listen to its community.
It is hardly the first time Bungie has found itself in this position withDestinyorDestiny 2and player criticism over content, the lack of content, or severe repetition. The first year ofDestiny 2, for example, was heavily criticized for the content drought followingCurse of Osiris' release and an overly-simplified gear grind. Bungie was quick to address these criticisms, laying the groundwork inWarmindbefore a full overhaul came inForsaken, so there is reason for players to believe Blackburn’s words.
Destiny 2is currently available on PC, PlayStation 4, PlayStation 5, Stadia, Xbox One, and Xbox Series X/S.
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