There is an eternal debate amongstFalloutfans over which game is the best. Some considerFallout 2the best with its unprecedented level of freedom to roleplay, while some fans considerFallout: New Vegasthe cream of the irradiated crop with its great story and well-written quests.
RELATED:10 Most Powerful Weapons In Fallout 4, Ranked
Fallout: New Vegasis the most interesting of the main entries due to its absurdly short 18-month development cycle. Even with this massive restriction,Obsidian Entertainmentwent on to create a game with twice the content ofFallout 3that was supported with masterful writing. Thing is, they planned to do more. Many pieces of content were cut before this game released, including more quests and zones. Here are 10 pieces ofFallout: New Vegascut content that we wish we got in its retail release.
10Ulysses As A Companion
Ulysses is one ofFallout: New Vegas’smost iconic characters. He is frequently mentioned throughout the base game and DLCs thought notes until players finally meet him inLonesome Road.
Not only was he meant to appear in the base game, but Ulysses was originally meant to bea companion. Remnant scripts reference the player finding Ulysses at Wolfhorn Ranch. He would have been the only companion in the game that supports Caesar’s Legion. It’s a shame he was cut as a companion, but at least players can still talk to him through the game’s final DLC.

9Fiend’s Dialogue
The Fiends are a group of raiders that players will frequently face inNew Vegas. They have three notable leaders outside of Freeside but are hostile on sight. These characters seem to have dialogue that has been cut, however.
Driver Nephi talks to the player about his high kill-count with his club, arguably the most boring of the bunch. Cook-Cook talks about his proficiency in making meals for the group of raiders. Violet is the most interesting, having a great obsession with her dogs and becoming hostile at the thought of the player harming them. These inconsequential NPCs have a surprising amount of character that players will never experience since this dialogue is inaccessible.

8Becoming A Great Khan
Faction reputation is a good indicator of where you stand with others inNew Vegas. That is why it’s so strange that the Great Khans have faction reputation yet they serve no purpose as a faction.
RELATED:10 Of The Best “Wild Wasteland” Encounters In Fallout New Vegas

Becoming a Great Khan was a planned feature, including an initiation that players would need to undergo. This would involve stowing your weapons in a locker and fighting other Khans in unarmed combat to earn your place. Of course, players can simply earn their trust by respecting the Great Khan’s traditions during the main questline.
7Merged Freeside
It isn’t surprising that most of the Strip and Freeside are smaller than Obsidiandepicted in concept art, but, surprisingly, Freeside was meant to be one continuous zone.
Freeside would have included both sections present in the final game as well as Mormon Fort. Many more NPCs would have wandered the streets in this iteration. Besides this much larger depiction of Freeside, many side NPCs and certain dialogue branches with locals didn’t make it to retail.

6Benny’s Escape
Benny is arguably one of the most annoying characters in all ofFallout. He chastises the player for their decisions yet constantly ends up in bad situations throughout the game. Unsurprisingly, he had many encounters cut.
Most people know of this final confrontation with the player after you rescue him from Caesar’s camp, but did you know there was a chase sequence planned? Once the player interacts with Benny at The Tops casino, he would originally head by Yes Man’s room and run through a serious of corridors rigged with explosives. The end of this pathway looks surprisingly similar to Vault 21, likely Benny’s main method of secretly entering and exiting the Strip without Mr. House knowing.

5Brotherhood Of Steel’s Training Simulation
Fans ofFallout 3were likely disappointed to see the Brotherhood of Steel’s VR Pods were non-interactive. These were used in theOperation AnchorageDLC forFallout 3to simulate a pre-warcombat encounter.
There are certain references inFallout: New Vegasthat refer to a VR Pod minigame and scoring systems. What the game mode would have revolved around is a mystery, although it was likely fighting against the “Red Menace” and seeing who could score the highest body count using assets fromFallout 3.

4Primm
Primm is one of the most underwhelming towns in all ofNew Vegas. This zone has a lengthy quest revolving around finding a sheriff to oversee the town, but there is little else to this town besides that.
RELATED:Fallout: The 10 Most Disturbing Vault-Tec Experiments
That is because nearly everything relating to this town was cut at some point in development. Multiple sheriffs could have been elected to oversee the town based on cut scripts and dialogue. More interesting, it seems the Vikki and Vance casino has scripts to reveal corpses and bloodstains. This heavily implies that the convicts or NCR soldiers would butcher the denizens of Primm once a sheriff was elected, but we’ll never know for sure.
3Expanded New Vegas Strip
Just as Freeside was split into quadrants during development, so too was the New Vegas Strip. While it would have been technically impossible to replicate all of Las Vegas as a zone inNew Vegas, the small street fans did get was nothing short of disappointing.
OldE3footage and trailers show a Strip with no junk barriers blocking the street into two sections, and the famous junk walls that guard the Strip are replaced with concrete walls with sniper towers. There was also frequent mention of many more casinos residing in the zone, but the retail version of this zone only has 3 when not including The Lucky 38.

2Caesar’s Legion Content
Caesar’s Legion is one of the major factions inFallout: New Vegas, acting as the main antagonistic force of the game. Their morals are revealed to be more grey than evil when talking to Caesar himself, but no content inNew Vegasreflects this.
Players can see a large encampment upon arriving at Caesar’s camp, but it can not be explored. It seems it was planned, however, judging by the number of unique navmeshes that lead to this zone. Joshua Sawyer, the game’s lead director, expressed the team’s interest in including more Legion-controlled zones to the east of the map during development. Of course, Obsidian couldn’t find the time to include this in the retail game.

1Post-Game Content
Many fans have praised Obsidian’s endgame slides forFallout: New Vegaswith their lengthy explanations of what the world turned into based on your actions. It’s a great way to cap off a greatRPG, but this pales in comparison to what the developers were planning.
Originally, players could play after the battle of Hoover Dam and experience unique quests. Various locations would change based on choices throughout the main game, and the quests available would be based on the faction you sided with. Dialogue set post-Hoover Dam is still present in the game but is never used.

NEXT:Fallout 4: The 10 Most Exceedingly Rare Items In The Game
