The 13th Chapter ofFire Emblem Engageis halfway through the 26 chapters of this JRPG. Players will be deep into the plot and will now have access to the majority of Somniel and much of the world map. Players will now be in Solm, the desert home of Ike’s Engage Ring and also of theFire Emblem EngageheroTimerra.
This chapter will also open up some more stuff in the Somniel as well as a new Paralogue to upgrade the max bond level with the Emblem Lyn. Players will have a lot to get done in this half point of this JRPG game.

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The Updates in Somniel in Chapter 13 of Fire Emblem Engage
In the home base of Somniel, Alear will find that a new difficulty level of strength training mini-games will now be available. Players should avail themselves of this little gym-like game in order to increase stats for their main character. They can also bring Sommie along with them, the cute little friendly spirit that hangs out around the island. Players should also be at the point where they can level theirFire Emblem Engagecharacter’s classesup with Master Seals.
Players will also want to note that there are more outfits in the Boutique, including a beautiful new Solm-style outfit called “Noon.” Also, Alear can finally donate to theFire Emblem Engagenation of Solm, meaning players will finally be able to adopt desert animals like flamingos and camels.

Paralogue for Chapter 13 of Fire Emblem Engage
The Lady of the Plains Paralogue, much like the one from Chapter 12, is all about maxing the bond limit with and Emblem. This time it’s Lyn, one of themain characters of FireEmblem: The Blazing Blade.
Story Mission for Chapter 13 of Fire Emblem Engage
This battle takes place between the Princess of Solm, Timerra, and some bandits and Corrupted. Players will join her and her friends to destroy all the enemies. Timerra also has an Emblem, which Alear awakens before the battle begins.
The enemies are varied, the incoming army composed of both Corrupted and bandits. The two named enemies are powerful, and one has a Brave weapon, which can attack twice. This map has a lot of darkness and a lot of breakable objects, so players will want some torches or Illumes with them.

At the beginning of the fight, Timerra,Panette, and Merrin will automove to the first house to defend it. Pick up the treasure in it with one of them.
Between turn 1 and 2, the flying units over the water will put most torches out, leaving players in the dark about where units are. Playing careful defense here is essential to surviving this battle inFire Emblem Engage.

