Game Dev Tycoonisa business simulatorthat allows players to experience the life of their favorite game companies. Players start out as a single person in their garage creating indie games, and progress to owning a large office with countless employees making triple-A titles.
to get to that point though, a game developer must complete research to find out what their target audience wants and how to make the best game engine around. Research points are incredibly useful to players in all stages of game creation, and therefore it is important to know how to obtain them in different activities ofGame Dev Tycoon.

5Developing A Game
One of the earliest and easiest ways for a player to earn research points is through doing their job of developing games for the community.Combining new and different genres, while also deciding to focus on different features such as sound quality instead of quests, will help a player earn a decent amount of research points. Players can also earn some money this way while expanding their company through the games they make.
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This process can be very slow and relies heavily on trying new things to get the most research points possible. It also means that a player is never really earning more research points, as these will commonly be put back into creating another game. Research points will then commonly be used to buy another genre. Therefore, the cycle continues once again to earn more points. This method may not be the most desired due to how slow it can be, but when starting off, it will most likely be the staple way of earning research points.
4Creating An Engine
Much like creating a game, crafting the perfect game engine can reward players with a hefty amount of research points. It may take players some time to achieve this, as early on, a budding game developer will not have all the perfect bells and whistles to make a great game engine. It can also be quite pricey to put together, which may not be the greatest risk to take early into the game, as debts are hard to pay back.
Although creating an engine is a great way to make research points, it can also be very time-consuming to build one. Therefore, players shouldn’t rely on obtaining research points quickly through making a game engine, and should instead use other methods. Research points are never really that urgent, however,quickly training people upto match the skills of others does require research points, and having those on hand can be very helpful. Not to mention, research points can also be used to unlock other special features for game engines, allowing the research earned from building one engine to be used on the next one.

3Completing Contract Work
Compared to the other methods of earning research points, this one is rather quick and simple. From the start of the game players, are able to put their coding and creating services up for grabs of other companies to help them make a bit of cash on the side. The money might not be a lot, but it definitelyhelps players that are starting off. Money always seems to disappear quickly while trying to make it big across a variety of platforms that all require licensing.
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However, not all contracts will reward a player with research points. This all depends on how large the contract is and what the contract is about. For example, players will want to be looking out for contracts such as the Logo Animation and Character Design in the small contracts, Review Game Concept and Game Art in the medium contracts, and Cut Scenes and Movies in the large contracts. However, the best contract work to pick up is theDesign a Board Game medium contract.This contract gives the most research points out of all the ones available.
2Putting Together A Report
As a game developer, players will want to know how successful their content has been after a couple of days, even weeks, of being available to the public. Generating a game’s report is not only a great way to find out how well a combination of genres has done andwhat was successful about the game, but also a really simple way of earning some extra research points.
Players will want to create reports on all of their games. Even without the need for research, this can be a great way of learning what the player’s company lacks in and where they should focus their next efforts. However, the research points should not be forgotten. Creating a game’s report isn’t finished in seconds, but must be conducted over a couple of in-game days to get the best results possible, especially for sales. This also means the right amount of research has been done, which rewards the player with a handful of research points to use.

1Building The Research Lab
By far the best way to earn research points consistently is via a building that many players won’t have access to until later in the game, when they have finally set themselves up as a confident game developer. Players that are making a decent amount of money through their titles will want toinvest in the R&D Lab. Players don’t even need to actually use the lab for it to earn them research points, as the area will passively make them while funded.
The R&D Lab only becomes available after unlockingthe fourth, and final, office space. There are, of course other bonuses to having this technology around. However, players can also unlock some exciting new game development options, engines, and way more income opportunities if they don’t want to only focus on making their own games. All of these new things also require research points to unlock and use, meaning players will always have something to work towards even when they feel they have unlocked everything.

