If there’s anything that the Marvel Cinematic Universe has taught comic fans, it’s that a good superhero team-up can be the most exciting part of any superhero media. For video games, that’s been the same as well. Even the best moments fromMarvel’s Avengersstemmed from combat scenarios where heroes banded together for coordinated attacks. Part of the appeal of the upcomingGotham Knightscomes from the same conceit, especially when there’s four iconic Bat Family members as playable characters. The upcoming action RPG from WB Games Montreal has co-op for players to facilitate this, but only two players can match up with one another to fight crime in Gotham.

Despite having four playable characters,Gotham Knightsmultiplayer will only be two-player, clarifying after a previous rumor and store page indicated four-player co-op by accident. It’s unclear what position this puts the other two Bat Family heroes in, but since players can choose which hero they want to stick with, the remaining heroes will likely just be on the back-burner. Designing the entire game world to accommodate four-player co-op would be understandably difficult, and is likely the reason why WB Games Montreal has opted for a two-player design instead. That being said, even if it were only in scripted segments, four-player co-op should come toGotham Knightsin some form.

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Designing Four-Player Co-Op May Be Difficult for Gotham Knights

Again, from a practical standpoint, not including universal four-player co-op might make sense,despiteGotham Knightsmaking the jump to an entirely next-gen game. Four-player co-op requires a lot of factors to work together in tandem; gameplay and hero balance, environmental design, objective design, among other aspects that could complicate development. Limiting co-op gameplay to two-player was probably more conducive to creating a balanced and rewarding combat experience, at least for a majority of the game. Plenty of other action RPGs have struggled with power creep and unbalanced fights once additional players are brought into the fray.

Avengersin particular is the most recent and relevant example of an unbalanced gameplay experience in co-op play. Even putting aside criticisms of the game’s loot systems, the androgynous lack of enemy variety alongside the game’s disappointing co-op interactivitymakesAvengersa pretty bland multiplayer affair. There’s very little opportunity to work truly work together to defeat enemies or accomplish tasks, outside just mashing on high-health enemies.Gotham Knights, on the other hand, seems to have ample opportunity for two players to work together and defeat enemies with team attacks and strategy, but it’s only two players instead of the potential of four.

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Gotham Knights: Four-Player Co-Op Has Potential

What would be interesting is if the game leaned into four-player teamwork, even if it’s in limited scenarios. The issue with four-player co-op inAvengerswasn’t necessarily related to the way co-op was designed specifically, but rather exterior issues with the gameplay itself.Gotham Knightscould capitalize on the potential of four-player co-op scenarios through entirely separate missions. Players might have toinfiltrate a Court of Owls facility, but to successfully complete the objective, players may need to use stealth. Players could coordinate stealth takedowns, with groups of two infiltrating from two different sides of the facility to successfully complete their objective.

Another scenario could have all four players fighting in a massive arena, being attacked from all four sides with their backs against one another. Players could fight together interchangeably, coordinating chain attacks to efficiently beat down criminals in waves. Whatever the circumstances, there’s avariety of scenarios where Nightwing, Red Hood, Robin, and Batgirl could join the fight together in concept. Team attacks could be adapted to four-player interactions, co-op specific bosses could accommodate the four-versus-one gameplay, among other changes to battle environments or regions that would otherwise be impossible with two-player co-op.

Gotham Knightscould even add in scripted missions or dungeon-like cooperative modes as DLC, relying solely on four-player interactivity and capability to successfully complete missions and challenges. Having these four playable heroes in-game, but never really being able to have all four heroes fighting together at the same time, would be a missed opportunity. These four Bat Family members are meant toavenge Batman’s death and defeat the Court of Owls; there’s no reason they wouldn’t all be working together to achieve this goal. Perhaps a four-player co-op mode(s) could be added toGotham Knightspost-launch to achieve the Bat Family’s full potential.

Gotham Knightsreleases on July 22, 2025, for PC, PS5, and Xbox Series X/S.