In the weeks following the launch of the Nintendo Switch, the Switch eShop was somewhat of a barren wasteland in terms of available titles. The Switch’s early days were heavily reliant on players making their way throughZelda: Breath of the Wild’s hundreds of potential hours of content, with new releases for fans to sink their teeth into few and far between. One of the early bright spots on the Switch eShop was a game calledKamikopublished by Flyhigh Works - a top-downZelda-like similar toLink to the Past. Recently, Studio PICO had Flyhigh Works publish its newestindie game,Shinobi Non Grata, which is another retro throwback, although its inspirations are much different.

Shinobi Non Gratais a finely tuned throwback to the tough-as-nails action platformers of the NES-era. While its most obvious comparison isNinja Gaiden, there are alsoelements of classicCastlevaniaandMega Mantitles present in its gameplay, and its visual presentation is more cartoonish than Koei Tecmo’s darkerNinja Gaidentrilogy. For fans of the brutal-yet-fair highlights of the NES library,Shinobi Non Gratatakes some of the best elements of those titles and presents them in a package that feels modern despite its retro aesthetic.

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Shinobi Non Grata’s Modern Polish Makes Boss Encounters Less Maddening

Whether someone is referring to the NES classic trilogy of games or the newer trilogy that was released across 6th and 7th-generation hardware,Ninja Gaidenis notoriously one of the most difficult series in gaming. For any title to becompared toNinja Gaidenis usually an indicator of brutally punishing difficulty and unforgiving boss fights. While the characters, story, and setting ofShinobiNon Gratacall to mind the NES-eraNinja Gaidentitles, the addition of subtle modern quality-of-life features makes the game’s brutal boss encounters far less infuriating. Pattern recognition and trial-and-error are still the rules of thumb, but the game’s checkpoint system is very forgiving. Death may mean starting from a checkpoint, but one will never have far to travel to make it back to a boss.

For those that enjoy tense enemy encounters that require players to make use of their entire suite of abilities,Shinobi Non Gratahas them covered. There are typically anywhere between three and four bosses per stage, and the forgiving checkpoint system makes these boss fights a highlight as opposed to a dreaded chore. In between boss fights, players will fend off a wide variety of one-hit popcorn enemies and then be treated to an on-screen indicator prior to each boss battle. The ability to die and then hop right back into the action issimilar toHotline Miami’s quick restart system and makes death a welcome and expected part of learning the game’s mechanics.

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Shinobi Non Grata’s Ninja Gaiden and Platformer Inspirations Shine Through in its DNA

Ninja Gaidenisn’t the only classic action-platformer from whichShinobi Non Gratadraws inspiration, as there are clearly elements of classicCastlevaniaandMega Maninherent in its design. Waves of one-hit kill enemies bombarding the player from every corner of the screen, reliance on sub-weapons in addition to the protagonist’s katana, and perilous-yet-satisfying platforming are just some of the elements thatShinobi Non Gratacarries over from its inspirations. In one interesting twist, each boss encounter relies on using one of the game’s many sub-weapons in a move reminiscent ofMega Man’s boss encountersrelying on weaknesses.

The indie development space is a regular source of titles that draw from classics as inspiration, and a quick look at the games Flyhigh Works has published shows that it has an affinity for spotlighting the work of indie developers that harkens back to what many consider to be the golden era of console gaming. By taking aspects of older games and utilizing them in a modern context, developers can smooth the rough edges of 8 and 16-bit classics. As such, Studio PICO’sShinobi Non Gratais another great entry into a growing list of indies that pay homage to theclassics of the NES.

Shinobi Non Gratais available now for PC and will be coming to the PlayStation 4 and Switch later in 2023.