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Version 1.2 ofReverse: 1999is back again with a new adventure for Timekeepers to embark on in their latest spooky event. A Nightmare at Green Lake is the flagship event for this update and carries the flair of a 80s-themed slasher movie mixed with magic and mayhem. Muchlike previous events, A Nightmare at Green Lake has multiple events that will have to be completed within a limited time so that you can get your hands on those extra Clear Drops.
If you want to indulge, there will also be new characters that you’re able to pull through the limited Event Wishes after witnessing their skills in the main story. In the first phase, not only do we get to enjoy the main story, but we also get an inside look and trial run into Tooth Fairy and Blonney’s abilities. Between these two new characters, Tooth Fairy is our resident 6 - star to join the lineup and one of the events revolves around her Character Story. And like allReverse: 1999challenges, hers includes a 20-stage-long puzzle that players can take part in to win some Clear Drops.

In Old Teeth and Worn Marks, you will control Tooth Fairy in her quest to find missing teeth in her collection and get a maximum of 300 Clear Drops.
Campsite Forest Missions
Stage 1 - Brake Failure
The first stage is pretty simple and considered a tutorial stage in Old Teeth and Worn Marks. The Tooth Fairy piece can only move in four directions and after selecting a direction, it will drag itself across the board to reach it- much like a chess piece.
you may clear this stage by clicking the space towards yourRightand then straightUpahead at the exit.

Stage 2 - Hold Your Breath
The second stage introduces Wild Critters to the puzzle, and they need to be defeated to advance through to the next level.
Stage 3 - Reckless Driving
In Reckless Driving, there are two Critters which will need to be taken out. You can use the following route to catch both of them and successfully reach the exit.
Stage 4 - Secret Operation
The fourth stage is a little different from the rest as it’s the first stage to introduceInvisibilityto the puzzle. Invisibility is one of the two Arcanist abilities that you can use in the event and, once it is activated, it will turn your chess piece completely invisible. This is advantageous when you need to pass through enemy zones without being detected or eliminated.
Invisibility will need to be activated when the chess piece comes into contact with a yellow line in the images below.This includes all future puzzles where Invisibility needs to be used as well.

Stage 5 - Little By Little
This is where things start to get a little harder as the fifth stage has a more concentrated number of Critters around. You will have to make use of theInvisibilityskill the entire time to make sure you defeat each Critter and successfully reach the exit.
Stage 6 - Wailing Wall
For the sixth stage, you’ll come into contact with a new enemy that is a little different from the previous Critters. The Screaming Newcomers move back and forth inspecting their respective territory, so you will have to plan your moves accordingly. There will also be a red highlighted box to indicate which way they will be looking next, so you’re able to use that as an indicator.
However, the stage will have to be defeated within10 rounds, so follow this guide to obtain both stars and complete the puzzle.

Stage 7 - The Importance Of Being Punctual
This stage will have 2 Screaming Newcomers which need to be taken out within 10 rounds to advance the stage.
Stage 8 - Under The Surface
This stage is a mix of all the previous stages that you have been through, so it will be important to incorporate all that you have learned to strategically get through this stage within 13 rounds.
Cottage Perimeter Missions
Stage 9 - Fierce Competition
In the second mission, it is here that the game introduces us to a new type of enemy called the Tooth Spirits. You should keep in mind that Tooth Spiritswill always follow the shortest path to reach the exitand if you don’t manage to eliminate them before that, you’ll be forced into combat to clear the stage.
Since this is a tutorial stage, you will beforcedinto a battle no matter which path you take. Follow the tutorial path and goUp and Rightto fight the Tooth Spirit.

Stage 10 - Castling
This is where things get a little tricky, because theTooth Spirit will follow you, so you will have to outsmart them by using the Arcanist abilities you have accumulated in previous levels.
Stage 11 - Steeplechase
A new Arcanist ability will be introduced here calledIntersect. This will allow you to pass through any obstacle, but this ability only lasts for 1 turn. To defeat the Tooth Spirit, you will have to activateIntersectto pass through the barrier and eliminate it.
Intersect will need to be activated when the chess piece comes into contact with a blue line in the images below.This includes all future puzzles where Intersect needs to be used as well.

Stage 12 - Desperate Struggle
The 12th stage is fairly straightforward now that we haveIntersectandInvisibility. These Arcanist abilities come in handy, as whenever the Tooth Fairypasses through the obstacleand immediately comes into contact with the Tooth Spirit, it will be eliminated.
Stage 13 - Symphony Of Dots And Lines
This stage is rather easy since we now have theIntersectability to easily take out the Critters lurking around.
Stage 14 - Trepidation
It’s easy to get a little confused in Stage 14, but follow this guide to make sure you do not backtrack too much and use up all the rounds you have available to win that star.
Stage 15 - Border Exploration
Similar to the previous stage, you will have to use both theIntersectandInvisibilityability to successfully beat the Critters and reach the exit.
Stage 16 - Crucial Choice
The 16th stage is the last mission in Cottage Perimeter and fairly easy to pass as well.
Critter Dwelling
This final mission in the Worn Teeth and Old Marks event is the hardest due to the excess number of Critters and limited number of moves available. verify to follow these videos right down to the second, so that you do not lose any stars and unnecessary backtracks.
Stage 17 - The Long And Winding Road
Stage 18 - Close Up
You have 9 rounds to complete this stage and 2 Tooth Spirits to defeat.
Down > Right >Activate Invisibility> Left (to eliminate the Tooth Spirit behind you) >Activate Intersect> Go Uptwice> Right > Up > Left to the exit

If you do not want to fight either Tooth Spirit, follow the below moves to obtain both stars.
Stage 19 - Waiting For The Green Light
Similar to previous stages, you have to combine both Arcanist abilities to clear it.
You can also use the below method to achieve both stars, but you will be doing a lot more backtracking.

Stage 20 - Pincer
This is the final puzzle in Worn Teeth and Old Marks, and it also includes a boss fight. Like previous stages, a Tooth Spirit will always reach the exit before you, no matter which moves you make, so remember to bring your heavy hitters at Insight I Level 40 to get through it successfully.
You should also know that the event does have a21st Stage,which is only a boss fight, thus no matter which moves you make, you have to pass this round to earn stars and complete the event. Even though the recommended level is Insight I Level 40, the Tooth Fairy Boss deals 50% more damage than usual.

It would be better to takeStar Afflatus characters at Insight II Level 30to at least deal a significant amount of damage. In addition to that, you also take Tooth Fairy - the new 6 star Limited character, to assist with the battle if you do not have a healer with Star Afflatus.
