Open-world games likeSkyrimare a thing of beauty, elegance, and constant traveling that can sometimes make a player want to throw their controller at the TV. The sheer prevalence of certain open-world game mechanics is enough to drive any player insane.

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Open-world games can be some of the best games available, but most end up with features that feel more time-consuming than they could be. Why would the game’s protagonist need to climb a hundred towers in the first place when a map would suffice? If players take a harder look at the next open-world game that they play, they’ll soon realize how aggravating these meddlesome mechanics can be.

Updated July 13, 2025, by Ritwik Mitra:Open-world gaming has become all the rage in modern times. These games offer players a massive degree of flexibility as they make the most of the sandbox surrounding them and carve their own unique journey through its many grains. However, while open-world gaming has its benefits, there are some people who aren’t huge fans of the recurring tropes that show up prominantly in these games. Modern titles are especially problematic in this regard, with the following open-world gaming tropes irritating players to no end after a certain point.

Assassin’s Creed Valhalla world

15Level-Gating

Open worlds and RPG mechanics have combined extensively in most AAA games. While this has generally led to more gradual progression, it’s also pretty annoying for players who want to explore the open world aroudn them with relative ease.

As a result, level-gating almost seems contradictory and doesn’t play to the strengths of open-world games. As a result, any high-leveled content should be integrated smartly without feeling too restrictive.

Ghostwire Tokyo Utagawa Water Map

14Flooding The Map With Icons

Gamers who started playingElden Ringnoticed a lack of annoying icons scattered all across the in-game map. This is truly brilliant and evokes the same feeling that most players experienced while playingBreath of the Wild.

Modern AAA games need to take notes and start trusting the player with their open worlds. If something looks interesting, then players are bound to explore. No external stimuli in the form of useless icons need to be provided if the world design is good enough to make these elements stand out in the world.

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13A Disjointed Story

Open-world games prioritize freedom and exploration over everything else. As a result, it can be hard to get into the narrative that these games might be trying to peddle.

After all,there’s so much side content in these gamesthat players can genuinely forget their motivations for exploring this world in the first place. While too much player freedom isn’t necessarily a bad thing, these games need to mold their stories in a manner that complements this design.

immortal fenyx rising world

12Inconsistent Quality

Given the tight schedules to which most games are made, it’s easy to see why some of their parts are more lackluster than others. This is especially true in the case of open-world games, where every aspect of the world needs to be taken care of with utmost detail.

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However, some games are unable to maintain a consistent level of quality in their open worlds. As a result, some parts of the game feel more polished and engaging than others, which can make the overall experience feel incredibly disjointed.

11Unrewarding Exploration

After a point, open-world games start phoning it in when it comes to the variety of things that players can accomplish in their worlds. The initial allure of exploring the worlds simply fades out over time.

ThenewAssassin’s Creedgamessuffer from this, with the majority of things to do in the open world being less and less exciting over time. After a point, most players just power through the main story instead of trying to feign any interest in the game’s massive world.

ac odyssey kind of treasure hunt champion

10Ending The Game Early

Legend of Zelda: Breath of the Wildwas an amazing feat for Nintendo. They took Link to new heights, both figuratively and literally, but there is something bad about a game this large that can be beaten in six minutes.

Zelda isn’t the first game to fall victim to this outrageous mechanic, but it is certainly the most notable. Some players want to have a little substance and not a challenge to see who can beat the game the fastest.

Legend of Zelda: Breath of the Wild

9Collect-a-thon

Did anyone see that shiny pebble over there that wouldn’t have much value in the real world? Well, players need about twenty more of those to unlock an achievement or trophy. How about those Mongol artifacts?One of the most recognizable recent releases,Ghost of Tsushima, is guilty of this next sin.

Who wants to run around and collect a ton of artifacts just to say they did it? Take a look around at other various open-world games. It is more common than players might think to have the player run around and collect meaningless objects just to gain an achievement or a small token of appreciation.

Ghost of Tsushima Worst RPG Mechanics

8The Towers

Ubisoft is guilty of creating one of the most annoying mechanics in open-world games. Other franchises have taken advantage of the tower system that appeared inAssassin’s Creed,but here is a simple question; wouldn’t a map suffice?

It can be understood when the towers mean something to the game like inFar Cry 3.Taking out the radio towers is a key strategyto help take down a dictator, but shouldn’t at least some of them have staircases? What dictator cares so much about their radios that they would send their goons to take down every staircase across an island?

Assassin’s Creed Worst RPG Mechanics

7It’s The Never-Ending Story

Skyrimis probably one of the best gamesto come out over the last decade, but it also has the capability to go on forever. Some of the missions are never-ending and can make the game feel like it will go on until the Earth finally stops rotating and life ceases to exist.

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The Elder Scrolls V: Skyrim Worst RPG Mechanics

Fallout4has the same issue when it comes to helping the other survivors. Can someone tell Bethesda and any other game studio who uses this mechanic to finally make it stop?

6A Surplus Of Sides

Think of the main story of any open-world game as the main course. The great dish that players have been waiting for after their appetizer has come and gone. Now think of the side missions as the french fries that come with a burger. The only problem is that they don’t stop coming.

This is great for a while but eventually, players stop focusing on their main course and it becomes all about the fries.Some open-world games likeHorizon: Zero Dawnhave a mechanic that spawns side missions at random as players walk around. This is great until they realize that they have completely forgotten about the main story and when they return, they have completely forgotten what the story was even about.

Horizon Zero Dawn Worst RPG Mechanics